![]() ![]() Severely damaged leg parts will affect walking speed and will not be able to support the weight of the MS at the end of a boost dash or jump, resulting in a knockdown. If the head part is heavily damaged, the radar will be disabled, and the camera view will become grainy (this will also reduce attack power). A self-destruct timer will start after riding, and will kill the pilot if he/she does not disembark in time.Īside from armor damage, head and leg damage is also calculated. Unmanned enemy MS can be stolen to temporarily impair an opposing player's performance, though it does not allow for false flag tactics. Despite all of these disadvantages, getting off the MS is the only way for the player to capture an outpost, hack an enemy MS to commandeer it or set a bomb on the enemy base. However, there is always the risk of being hit by mobile suit weaponry (which will result in instant defeat), interception by other players on foot, and the unit being stolen/destroyed while unmanned. The player has the option to disembark from his/her unit to avoid detection when performing an invasion. Invade the opposing force's base to destroy it with a time bomb (or an Artillery MS' shell weaponry). ![]()
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